nogordio.com is the personal homepage of João Mesquita, Phd (aka vanoak). João is a screenwriter, photographer, creative technologist and professor based in Portugal.
This is the blog. To know more use the side links.
Dec 29 2020 11:50:26
permalinkThis is what can be done with the adaptive polygons node and premade wall blocks. #sverchok #b3d #proceduralgeneration pic.twitter.com/BQSCk4yWFX
— Soluyanov Sergey (@SoluSerg) December 28, 2020
Dec 28 2020 11:34:59
Dec 28 2020 01:29:51
permalink"Tsundoku," the Japanese Word for the New Books That Pile Up on Our Shelves, Should Enter the English Language
— Open Culture (@openculture) March 29, 2020
Now is a good time to work through those piles...https://t.co/EMgzh0UrMm pic.twitter.com/bhF1FJfZxd
Dec 28 2020 00:41:46
permalinkagree. although i would put it: try to be interesting. https://t.co/ercKRKGu96
Dec 27 2020 23:19:49
finished gemini rue yesterday. unfortunatly i don't have the option (time) of playing the game as one should (without hints). this is the review i put on steam (i think is the first one, too)
one of the most complex and interesting story games I have ever played in any game and I played a lot. it's more in the wake of gabriel knight than in the lucasarts or broken sword games. some of the puzzles suffer from interface problems (like the GK itself or the goat puzzle in BS1), in which sometimes the reasoning of a puzzle solution is correct, but the action is not the correct one: "kick" instead of " use".
Aug 18 2020 13:32:23
Epic vs. Apple. There is one aspect that always baffles me: if you do not want to follow the platform's rules, why do you invest in it? I would say it is opportunistic behavior, but experience tells me that it is normal behavior for a company. But this one is key, citing John Gruber:
The thing is, Epic isn't just a game publisher. They're a platform vendor too. One of the core things developers want from a platform vendor is stability, in every sense of the word. If I were a game developer who depends on Unreal Engine, I'd be irate at Epic. They're creating drama and eroding trust over a fight that Unreal Engine licensees aren't a part of and didn't sign up for. Fortnite users - especially kids - might blame Apple for Fortnite disappearing from iOS. But professional game developers will blame Epic if Unreal Engine updates are hindered by this.
via daring fireball
This was my first thought: good thing I don't use Unreal Engine.
Jul 13 2020 20:11:06
the next chapter. out of the oven now. (btw, written 2 years ago)
http://koha.ulusiada.pt/cgi-bin/koha/opac-detail.pl?biblionumber=277514
Apr 24 2020 13:44:10
teaching distance classes for a month. the kids are doing alright to the point where the real problem of this generation - in my opinion - starts to be less noticeable: there is no culture of effort. all knowledge takes time to build. in this generation, all tasks must be solved immediately at first attempt and with a quality comparable to what is best done in the field regardless of its complexity. building knowledge takes time. before they didn't had the time - really? now they have some and that is a little better.
Apr 06 2020 14:31:30
some classes updates:
some research updates:
Feb 27 2020 23:11:28
i think i fixed the my computer.
it is a relief. it is a 6 year old computer but I do not like the idea of having to buy another one. completely different from pc time - buying another was always an excuse.